![]() I mean, I honestly think that DX9 with how it's implemented on the 360 is a clearer and more open API than OpenGL is. ![]() GI: You didn't seem to hot on DX10 or Vista at CES.Ĭarmack: Microsoft has done a great job with all this stuff. All of the toolset is in OpenGL, I wouldn't want to convert everything over. If necessary we can move the PC version over to DX10, but there's not much strong pull for us to do that. But it's a OpenGL title on the PC and Mac right now, obviously D3D on the 360, and the PS3 it's kind of an in between where it's Open GLES but we do a lot of direct command buffer writing there. It depends when we get the game done what the adoption has been. There will be some support benefits by being Vista only. We're not sure if we're going to be a Vista title or not. ![]() " GI: Will this engine support any DX10 features?Ĭarmack: No, not currently. ![]() More of this fascinating tech talk can be read in this interview excerpt: John Carmack has stated in an interview with Game Informer that their brand new engine will not offer DX10 support and this will probably never happen, unless he is strongly compelled to do so by "circumstances".Įven more, he does not seem to be overexcited about the prospect of DX10 mostly because it is based on D3D and their best work has always been done in OpenGL. ![]()
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